
Toss the Caber
A long pine caber stands upright on the sunny heavy-events corner of the field. Anyone can play it the moment they arrive, and its free round gets stronger with every toss.
Pipers play on the battlements of the castle on the ridge as the sun goes down. The boldest world on the field, where a near miss on the beacons can send the last reel round again.
The games cost nothing and always will. Your account holds your 100,000 coins, favourites, level and daily missions from visit to visit — and lets us confirm you are 18 or over before your first spin.
Only virtual coins. No real-money gambling, no prizes of real-world value and no in-app purchases. 18+.
Battlement Pipers is the dramatic finale of games day. Most of its value is carried by the Pipe Set and the Gold Turret, so the battlements may fall silent for a spell before the pipes strike up. A Gate Shield fills in for every symbol except the Turret Beacon. When a paid spin pays nothing but two beacons are already burning, Light the Beacon gives reel five one more spin by itself, free. Three beacons anywhere start nine free spins, each win in them counted twice; four beacons bring fourteen spins, five bring twenty-two, and beacons landing in the round add more.
Light the Beacon. If a paid spin lands with nothing won and exactly two Turret Beacons ablaze, reel five turns again on its own for free and its new result counts as normal.
Every event on this field is played with free virtual coins. There is no real-money gambling, no win is worth anything in the real world, and no in-app purchases exist. A random number generator produces each result, and earlier spins never shape the next.
Measured by running this page's own engine for 5,000,000 spins: coin RTP 97.5%, hit frequency 38.5%, free spins about once in 102 spins, a win of 10x your stake or more about once in 104 spins. Coin figures only — no money is staked or returned.
Sign in, climb the path to the castle on the ridge and set your stake for the battlements.
Spin. A losing paid spin with precisely two Turret Beacons lit sends the fifth reel round a second time, alone and free.
Three Turret Beacons anywhere set nine double-pay free spins burning; four beacons give fourteen and five give twenty-two.
Patient players who will sit through hushed spells on the ridge for the odd thunderous crescendo from the pipers.
The widest swings of the day. The big pays belong to the Pipe Set and the Gold Turret, which means wins often come in bursts separated by long, quiet marches.
| Symbol on the event reel | Five of it in a row on one line | Equal to this much of the whole stake |
|---|---|---|
| 7,500× line bet | 375× your stake | |
| 3,400× line bet | 170× your stake | |
| 1,800× line bet | 90× your stake | |
| 1,000× line bet | 50× your stake | |
| 550× line bet | 27.5× your stake | |
| 320× line bet | 16× your stake |
The five card ranks (10 to A) pay the least. Three Turret Beacons anywhere open the free round. Full values for three and four of a kind are in the paytable.
It fires after an empty paid spin that leaves exactly two Turret Beacons ablaze on the battlements. Reel five then spins by itself once, free.
Yes. Each free-spin win counts twice over, and beacons caught during the round add spins.
That is the nature of this machine: its scarce symbols carry the heavy pays, and no spin is ever owed, saved up or kept back.
Missions refresh daily and count at every event. You can ignore them entirely.

A long pine caber stands upright on the sunny heavy-events corner of the field. Anyone can play it the moment they arrive, and its free round gets stronger with every toss.

A thick hemp rope stretches across a mown lane beside the striped marquee. The calmest event of the day: when a paid spin pays nothing, the wilds dig in and the team gets one more pull for free.
Enjoy the games, and walk off the field once the enjoyment fades. Settle on a time limit first and pause every so often. If gambling of any sort is causing you difficulty, call the National Gambling Helpline, free and confidential, on 0808 8020 133 at any time of day or night, or go to GamCare and BeGambleAware. The full picture is in our responsible play policy.
Entry to Highland Games Field is for adults, 18 and older. The coins in each game are virtual, have no monetary value and cannot be bought, sold, withdrawn or exchanged. The field has no coin stall and no payment page, offers no prizes of real-world value, and success here does not imply future success at real-money gambling.
Free and confidential gambling support, open round the clock: National Gambling Helpline 0808 8020 133 · BeGambleAware · GamCare · Our rules for playing responsibly
The tally is shared by all three events. With a free competitor number every one of them opens up, and your coins, favourites, level and daily missions are still on the results board next time.
Not ready? Spin the open world, Toss the Caber — no email needed.