The caber corner open to everyone, two more events behind a free number, and all the rules written out.
Toss the Caber is open to everyone: spin it on the home page or on its own page with free play coins. There is no name, email or password to give and nothing to tick.
The Long Pull and Battlement Pipers need a free account, and the entry slip has four boxes: a nickname, an email address, a password and a tick to confirm you are 18 or over. You will not be asked for a card, an address or a phone number, because nothing on the field costs money. The account is there for two reasons: so your coins and progress are waiting when you return, and so the games stay with adults. A single button on your account page deletes it with everything it holds.
The tally opens at 100,000 free coins, topped up with any caber winnings from this device. One balance, one level and one set of missions then serve every event. Coins are virtual: they cannot be bought, sold, withdrawn or exchanged for anything, and no win has real-world value.
The field has no in-app purchases and not one payment page.
Each event has five reels and three rows. A win pays from left to right, beginning on the first reel and carrying on over adjacent reels along fixed paylines. Your stake is divided evenly over the lines; paytable values are multiples of the line bet, the exception being the scatter, which pays on the total stake. A line pays only its single highest win.
| Sort of special round at the games | How the special round unfolds | Events |
|---|---|---|
| Tumbling reels | Winning symbols are cleared away, the remaining ones drop and new symbols fall in from the top. Every further win in the chain pays more: x1 on the spin itself, x2 next, then x3, and x5 for each tumble beyond that. | |
| Multiplier that keeps rising all round | During free spins the multiplier goes up as the round continues and never falls back while the round lasts. | Toss the Caber |
| Wilds that hold their ground for a respin | If a paid spin pays nothing yet shows a wild, all wilds are held and the remainder of the grid spins again at no cost. | The Long Pull |
| Last-reel respin | If a paid spin pays nothing yet lands two scatters, the fifth reel spins one more time at no cost, chasing the third. | Battlement Pipers |
| Free spins with each win paid twice over | The most straightforward round on the field: three scatters start free spins, and each win during them is doubled. |
A fixed strip of symbols sits on every reel. For each spin, an independent random position is chosen on every strip by your browser’s random number generator. Past spins have no influence on future ones, and nothing changes according to your balance or your time at the games.
Return, hit frequency and feature frequency for each event are measured by running that game’s own code for millions of spins, then printed in its paytable. They apply to coin play in these free games only and tell you nothing about real-money games.
Entry to Highland Games Field is for adults, 18 and older. The coins in each game are virtual, have no monetary value and cannot be bought, sold, withdrawn or exchanged. The field has no coin stall and no payment page, offers no prizes of real-world value, and success here does not imply future success at real-money gambling.
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